Physical Skills

What it is: Climbing is the skill of ascending and descending sheer surfaces with or without the aid of specialized equipment.

When you use it: This skill is used whenever a character wishes to scale a climbable surface. For heights greater than one story, climbing is handled as a Task Action with a timeframe equivalent to one meter per Combat Turn. For rappelling, the timeframe for descent is 50 meters per Action Turn. Climbing gear provides appropriate modifiers.

Specializations: Assisted, Freehand, Rappelling
What it is: Disguise is the art of physically altering your appearance so that you look like someone else. This includes both the use of props (wigs, contacts, skin pigments) and the altering of subtle physical characteristics (gait, posture, poise).

When you use it: Use Disguise to fool someone into thinking you’re someone you’re not. This can be used to hide your identity or to make yourself look like someone in particular. When used against someone who knows your true look or the appearance of the person you are imitating, this is handled as an Opposed Test against Perception or Investigation.

Specializations: Cosmetic, Theatrical
What it is: Flight is the skill of using your body to fly. This skill is used when sleeved in or jamming a winged or otherwise flight-capable morph (manual and remote-control flight are handled using Pilot skill).

When you use it: Use this skill whenever you need to make an aerial maneuver, land in difficult conditions, maintain your course in steep winds, or otherwise keep from crashing or falling.

Specializations: Diving, Landing, Takeoff, specific maneuvers
What it is: Free Fall is about moving in free-fall and microgravity environments.

When you use it: Use whenever you need to maneuver in a zero-g situation, such as propelling yourself across a large open space or making sure you don’t accidentally send yourself spinning off into space. Free Fall is also used when moving with spacesuit maneuvering jets and when parachuting.

Specializations: Microgravity, Parachuting, Vacsuits
What it is: Freerunning is part running, part gymnastics. It is about moving fast, maneuvering over/under/around/through obstacles, and placing your body where it needs to go. Freerunning/parkour is a popular pastime in habitats where open space is limited.

When you use it: Use Freerunning whenever you need to overcome an obstacle via movement, such
as hurdling a railing, rolling across the hood of a car, jumping across a pit, or swinging around a pole. Freerunning is also used for sprinting and full defense against attacks.

Specializations: Balance, Gymnastics, Jumping, Running
What it is: The art of escaping detection.

When you use it: Use Infiltration whenever you need to physically hide or move with stealth to avoid someone sensing you, whether you are hiding behind a tree, sneaking past a guard, or blending into a crowd. Infiltration can also be used to follow people (shadowing) without them detecting you. Infiltration is an Opposed Test against the Perception of whomever you are hiding from. The gamemaster may wish to roll such tests in secret so the player does not know whether they have succeeded or failed.

Specializations: Blending In, Hiding, Shadowing, Sneaking
What it is: Palming is the skill of handling items quickly and nimbly without others noticing. Palming is not only about dexterous manipulation of objects but also relies heavily on obfuscation, timing, and misdirection.

When you use it: Use Palming any time you are trying to conceal an item on your person, shoplift, pick a pocket, surreptitiously discard something, or perform a magic trick. Palming is an Opposed Test against the Perception of any onlookers. The gamemaster may wish to make this roll secretly.

Specializations: Pickpocketing, Shoplifting, Tricks
What it is: Swimming is the art of moving and not drowning within fluids. It includes floating, surface swimming, snorkeling, diving, and related equipment use.

When you use it: Use Swimming whenever you need to move and survive in water or another liquid
environment. Swimming in a non-threatening environment can be handled as a Simple Success Test. Swimming over a long distance could be handled as a Task Action. Diving off a cliff into a lake, preventing yourself from being swept away in a raging river current, or making sure you’ve set a proper gas mix for a deep-sea dive, among other things, requires a Success Test.

Specializations: Diving, Freestyle, Underwater Diving

Back to Skills

Physical Skills

Eclipse Phase: Glory DennisTrinh